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PlayTortona

I. SUMMARY INFORMATION
Project
300730
Status
Submitted
Award category
Regaining a sense of belonging
You want to submit
NEW EUROPEAN BAUHAUS RISING STARS: concepts or ideas submitted by young talents (aged 30 or less)
Project title
PlayTortona
Full concept/idea title
PlayTortona. Voices of the neighbourhood.
Description

PlayTortona is a social inclusion project in collaboration with cultural centre BASE Milano that aims to create connections between the past, present and future of the Tortona neighbourhood.

BASE becomes a repository of memories and an experimental laboratory for residents to create future scenarios and keep the identity of Tortona alive. PlayTortona offers the possibility of strengthening social bonds and exploring future possibilities. 

What is the geographical scope of your concept/idea?
Local
Milano
Lombardia
Does your concept/idea address mainly urban or rural issues?
Mainly urban
Does your concept/idea refer to a physical transformation of the built environment or other types of transformations?
It refers to other types of transformations ('soft investment')
Has your concept/idea benefited from EU programmes and/or funds?
No
Has your concept/idea won an EU prize?
No
How did you hear about the New European Bauhaus Prizes ?
Word of mouth (colleagues, friends …)
On whose behalf are you submitting the application?
As an individual in partnership with other persons
II. DESCRIPTION OF THE PROJECT
Please provide a summary of your concept/ idea

PlayTortona is a social inclusion project in collaboration with BASE Milano, a cultural centre in the Tortona neighbourhood. The aim is to create an inclusive neighbourhood, in terms of spaces, services and relations, valorizing vulnerable categories to create a connection with BASE. In particular, PlayTortona involves children and residents of the neighbourhood. The mission of PlayTortona is to keep the identity of the neighbourhood alive and make it visible to its citizens, involving them in the creation of future scenarios. The project is articulated on three different levels: an advertising campaign, an experiential installation at BASE and a long-term phase of community involvement.

The advertising campaign action invites residents and children to attend the event at BASE during the Milano Design Week 2021. Posters with collection cards will be placed all around the neighbourhood to invite people to collect treasure cards. The collecting cards allow people to get to know some of the stories of the neighbourhood. They can scan the QR code to listen to some stories on SoundCloud.

The second phase is the installation in BASE during the Milano Design Week: the installation is divided into three main sections. At the entrance, participants are provided with informations about the experience and a string to collect treasure cards. In the second area participants follow the path to meet totems with the stories of the neighbourhood and cards to discover. Totems tell stories from 1980 to the last twenty years. The last step of the path is the area of co-creation with the participants. They will have to write or draw a future scenario of the neighbourhood and hang their card on the board of future memories.

After the Design Week will start the long-term action with the collection of the future scenarios. BASE invites designers, artists, and other professional people together with residents to form different groups to take actions based on the selected future scenario.

Please indicate the main themes of your concept/idea with 5 key words
Memory
Inclusiveness
Community-centered design
Proximity
Participatory design
Please give information about the key objectives of your concept/idea in terms of environmental sustainability (including circularity) and how these would be met.
Please highlight how the concept/idea can be exemplary in this context

PlayTortona is based on the concept of inclusiveness and social sustainability. Due to its design features, it does not deal extensively with environmental issues, but it is possible to identify elements that define the environmental sustainability of the project. 

PlayTortona is designed to be a temporary project-event, with a defined duration in time. In particular, the first two phases of the project are more temporary than the long-term action phase. The choice of materials for the realisation of all the project's touchpoints was dictated by this characteristic and followed three parameters: low environmental impact, speed/ease of realisation, low costs. For this reason, we chose materials such as cardboard, paper, wood and hemp twine. Other materials needed for the event in phase two are easily available from BASE. 

Another interesting aspect of the project is the definition of scenarios and the possible environmental impact. In fact, through the identification of future scenarios, citizens can generate actions of intervention on the territory, which can also be environmental. This process helps residents to create a community that allows them to identify spaces in need of change, design the intervention action and implement it. The community can get in touch with the municipality and implement real bottom-up actions. Such actions can be a regeneration of neighbourhood spaces, waste collection days and awareness-raising on the use of plastics and polluting materials, development of new services for the recovery of materials, clothes or objects, creation of urban vegetable gardens, etc. BASE has a key role in developing meetings and workshops to raise awareness in this direction.

 

Please give information about the key objectives of your concept/idea in terms of aesthetics and quality of experience beyond functionality and how these would be met.
Please highlight how the concept/idea can be exemplary in this context

Our design takes the simple form of a totem with speakers and a megaphone that can adapt to any neighborhood, as a point of inspiration to form a tangible interaction strategy. PlayTortona totems bring together stories, illustrations and images of the neighborhood and form a journey for visitors to explore and discover different layers of life in their surroundings. Our intent was to address the need for connection between past, present and future, and facilitate the expression of personal histories, desires and wishes, using a tangible, symbolic medium that can carry material meanings for both old and new generations.

The ritual interaction with the totem thus becomes a shared performance of collecting memories, listening to audio stories and creating a possible future postcard. A “Totem” that contains thoughtful stories and information collected over a period of time can also be a “Totem” that is filled with desires and wishes for the future, making new meaningful experiences for different generations.

 

Please give information about the key objectives of your concept/idea in terms of inclusion (equal opportunities, public participation, citizen engagement, co-design, universal design, accessibility, affordability, etc.) and how these would be met.
Please highlight how the concept/idea can be exemplary in this context

Play Tortona promotes inclusion among different members of a neighborhood with co-creation strategies, community dialogue and multi generational stories.  

The journey that totems create offers the chance to listen to the lives of others through the eyes of real people in the neighborhood, they can be women, shop keepers, kids and elderly people. Told through audio, visually and through words, each is a person’s own tale that we are helping to tell, to bring people together and foster an open and diverse community. Individuals experience their surroundings differently and this can be also reflected in their vision for the future. For this reason, we ask participants to create postcards of their wishes and desires for the neighborhood. By showcasing past, present and future of people we aim to promote empathy and tolerance in the society by creating an opportunity for people to break out of their own social bubble and to meet people with differences around a totem.  We do it across all touchpoints, on social media and in outdoor space.

The co-design activities proposed by BASE during the long-term action involve different stakeholders at different levels. Considering the strong creative and artistic character of the Tortona neighbourhood, some stakeholders could be actors already present in the area such as Pietro Corraini or Superstudio. In this way it would create a very strong synergy between citizens and experts already living in the neighbourhood.

 

Please explain how these three dimensions would be combined in your concept/idea.
Please highlight how this approach can be exemplary

In PlayTortona, the main aspects of sustainability, inclusiveness and experience are combined through social interaction and participation of the neighborhood in PlayTortona’s activities. On one hand, people from different generations come together around totems to learn from each other’s experiences and hear each other’s stories, they can engage and they can put themselves in the role of someone else to learn and build an inclusive community. While on the other hand spaces and activities provide the opportunity for interaction between these members, and through environmentally friendly materials they build tangible outputs that are meaningful and adaptable. Neighborhoods can be places with rich history and above all people experience a lot of untold stories that teach not only facts but life lessons. PlayTortona opens up a  journey of experiences and activities that gives everyone an opportunity to be heard and to learn. Along each path, people are able to discover treasures and stories that add to their knowledge about Tortona (neighborhood), where all these treasures are hidden and maybe invisible to the public. At the end of the journey, their imagination and reflection about future scenarios will allow the generation of new knowledge.

 

Following are the values of PlayTortona: 

  • Making full use of the common “spirit” inside neighborhoods and setting appropriate spaces and services as triggers encourages people to share their feelings and stories.

 

  • Keep the identity of the neighborhood alive and make it visible to its citizens.

 

  • Children and residents contribute to creating the future scenarios of Tortona and they realize something tangible for their neighborhood.

 

  • Making a repository of the neighborhood's memory and an experimental laboratory for the creation of future scenarios. 
Please highlight the innovative character of the concept/idea as compared to mainstream practices in the field of the concept/idea.

In PlayTortona everyone could choose a personal approach to take part in, including collecting stories or sharing stories from the promotion posters inside the neighbourhood, exploring stories on totems in BASE, creating neighbourhood future scenarios or engaging in realizing the picked scenario. These various participatory approaches enable everyone to be able to form a sense of belonging to the neighbourhood. While other mainstream practices have relatively single and short-term participating forms in each project. For instance, in Su Shanghai Community Art Museum, each event has mainly one way to let people engage in, such as visiting an exhibition, joining in a workshop.

Secondly, this concept connects the past, the present and the future of one area. Other mainstream practices usually focus on current life and experience. For example, Mare Culturale Urbano in Milan is a multifunctional space providing concerts, cinemas, festivals and activities etc to let people enjoy the moment. A few cases could manage to link the past and the present, such as the community participatory museum in Hongqiao Airport New Village in Shanghai, China. This museum collected stories, objects and photos from residents which could represent the past of this neighbourhood. 


Finally, the form of this concept is lightweight, including digital information, promotional posters and cards, as well as removable installations. This feature shows the possibilities of this concept to be duplicated and applied to other areas in an easy way, at the same time customizing local cultures and stories into the concept. Most of the mainstream practices are linked to local areas in a strong way or have unmovable physical spaces, such as the Boccaleone Open Space project in Bergamo, Italy.

Please detail the general plans that you have for the further development, promotion and/or implementation of your concept/idea.

We hope our concept could have a long-term positive impact on the local neighborhoods. To achieve this goal, we plan to choose among future scenarios that are collected in the exhibited installation phase and gradually realize some scenarios under the collaborative efforts of various roles. The detailed plan is as follows.

At the end of the installation exhibition in BASE, there will be a future scenario collection created by different people. Then, BASE invites designers, artists, other professionals, together with local residents to form groups to take further actions. The groups could select future scenarios based on assessment dimensions. After that, the group would decide on a detailed action process, milestones, and division of labour after discussions. They would then realise future scenarios based on the plan and with multistakeholders’ efforts. The social media account ‘voices_of _Tortona’ would update the processes of the teams to the public. This can attract more people to engage in telling their memories and creating their expected future scenarios of Tortona.

 

Imagine that your idea/concept is awarded in the New European Bauhaus Prizes 2022. What kind of initiatives would you take throughout the following year (June 2022- June 2023)

After our initial prototyping and testing practices in BASE, we have already gathered some feedback from users for our concept. If we could win this award, we would like to take some more actions in the following year.

As the Milan Design Week will happen between 7th to 12th in June 2022, we will take this opportunity to make a pilot project in Tortona neighbourhood. To achieve this requires us to conduct the advertising campaign in Tortona before Design Week. We expect to collect some future scenarios through the installations in BASE during design week, so the following step is to take long term actions based on these scenarios. We will work on collaborative workshops with designers, artists, other specialists, and residents to take action. This step is a long term one. It might happen continuously in the following year and even cause a more prolonged impact.

Besides this long term action, we plan to spend time from July to September to work on a guideline to prepare for further expansion of our concept into other neighbourhoods. It will be an iterative design phase during this period. We expect this guideline to be flexible, inclusive and practical. For example, we can give tips on choosing the space for installation if the neighbourhood does not have cultural space like BASE. 

After creating this guideline, from October to a more extended period, we would like to make a network of neighbourhoods where the same project is applied by using the guideline as support. For example, we assist in creating PlayTortona, PlayBovisa, PlayMartesana etc. and even places in other countries. The project expansion gives possibilities to share memories through different neighbourhoods.

 

III. UPLOAD PICTURES
IV. VALIDATION
By ticking this box, you declare that you are not in in one or more of the exclusion situations foreseen under Article 136 of the Financial Regulation.
Yes
By ticking this box, you declare that all the information provided in this form is factually correct, that you assume sole liability in the event of a claim relating to the activities carried out in the framework of the contest, that the proposed concept/idea has not been proposed for the New European Bauhaus Prizes 2022 in any other category or strand and that it has not been subject to any type of investigation, which could lead to a financial correction because of irregularities or fraud.
Yes
By submitting your application, you guarantee that you are the author or have the rights to proceed with the application and to authorise the use of the project, concept, idea, and that you have obtained any necessary consents, licenses or assignments from third parties and included copyright notices when necessary.
Yes
By submitting your application, you understand that all the applications that meet the eligibility requirements will be shared for the purposes of the selection processes, and notably published on the secured platform https://prizes.new-european-bauhaus.eu/ and for the purposes of the promotion of these on the New European Bauhaus website and/or other European Commission communication channels. In this sense, the applications would be widely available. Applicants should ensure that they present their ideas, concepts, projects, in such a way that they could be shared without giving rise to intellectual property related concerns. If your submission is selected as one of the finalists, it will additionally be shared for the purpose of the public vote that will take place. The European Union is granted a licence to use and share your application with the general public and the official external experts for the purposes of the selection process, including the voting. The European Union has the right to use the images and visual materials and the description provided in the application for communication purposes related to the contest and beyond. Rights granted comprise the right to store, reproduce, display, publish and communicate or distribute copies in electronic or digital format, including, but not only, through the internet. Unless you have disclosed your name, the European Commission has no obligation to share your name when using or disseminating your contribution to the public. The European Union cannot be held responsible in case any submitted idea, project, concept is found to infringe third parties rights. The European Union shall be neither responsible for the use that third parties may do of the applications or related content.
Yes

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